Where Stray Gods charts its own path is the music which, along with Journey composer Austin Wintory and a team of lyricists, looks to bring narrative choices directly into a musical. Lots of branching along the way, so yeah, it will feel quite familiar.” “It is playing the dialogue portion with the story and making choices during the dialogue, having traits that determine sometimes which options are available to you, and it changes the story. “If someone has played the Dragon Age games, the dialogue part of the game is going to feel very familiar to them,” Gaider tells IGN in an interview. And considering Gaider was the lead writer on Dragon Age, fans of his work at BioWare will find similarities in Stray Gods. As a narrative RPG, players will not only make dialogue choices but lyrical ones as well.
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